The curriculum in the master's programme Game and Media Technology consists of the following parts:

  • Mandatory courses (15 EC):
    two courses that every student in the programme takes
  • Primary electives (45 EC):
    six courses chosen from a list of fourteen
  • Secondary electives (15 EC):
    two courses to give your programme a personal flavour, to be chosen more liberally, also from other tracks and programmes
  • Research part (40 EC):
    do innovative research yourself and write a thesis about it

To expand the thematic range of your master's programme, you can replace the secondary electives plus 15 EC primary electives by courses from a specific profile.

Master courses of the Department of Information and Computing Sciences are listed at, along with useful general information, schedules and access to course-specific information.

Courses of all university bachelor and master programmes can be found with the OSIRIS course catalogue.

Mandatory courses
INFOMSCIP Scientific perspectives on GMT term 1 timeslot C
INFOMCV Computer vision term 3 timeslot C
Primary electives
INFOMOV Optimization and vectorization term 1 timeslot A
INFOMR Multimedia retrieval term 1 timeslot C
INFOMOMA Motion and manipulation term 1 timeslot D
INFOMAGR Advanced graphics term 2 timeslot B
INFOMSMT Sound and music technology term 2 timeslot C
INFOMPR Pattern recognition term 2 timeslot D
INFOGA Geometric algorithms term 2 timeslot D
INFOMMMI Multimodal interaction term 3 timeslot A
INFOMGP Game physics term 3 timeslot B
INFOMMOB Mobile interaction term 4 timeslot A
INFOMCRWS Crowd simulation term 4 timeslot B
INFOMAIGT Artificial intelligence for game technology term 4 timeslot C
INFOMCANIM Computer animation term 4 timeslot D
INFOMSPGMT Small project GMT
Worth 15 EC this item counts as two
term any timeslot -

Take two courses in the categories below:

  • More courses from the primary electives
  • An individual Small Project
  • Courses from another programme in Utrecht University
  • Deficiency courses: courses from the bachelor's programme (in Dutch), or a math wrap-up course, which may be needed if you have non-standard background knowledge (upon approval)
Deficiency courses
INFOEMGMT Elementary maths for GMT term 1 timeslot B
Mini courses in the 1st year
GSNS-INTRO Introducing Natural Sciences 0.5 EC
FI-MHPSDIL Dilemmas of the scientist 0.5 EC
Individual elements in the 2nd year
INFOMCGM4 Colloquium Game and Media Technology 4 EC
INFOMGMT1 Thesis Game and Media Technology part 1 15 EC
INFOMGMT2 Thesis Game and Media Technology part 2 25 EC

We organize a weekly colloquium in which staff members, guests and students give presentations on game & media technology topics. The colloquium is a good opportunity to learn about the research done by others, and game & media technology in general. It also gives you inspiration for your own (thesis) project. To obtain the 4 EC, it is mandatory to attend at least 25 colloquium sessions, and to give one presentation yourself.

Within all Master's programmes one or more research projects are mandatory. Please see ‘Study programme’ for general information on such projects in your curriculum. In many cases, a research project may be carried out outside of the university, in the form of an internship at a company, research institute, or another university. This can be in the Netherlands as well as abroad (see also: ‘study abroad’). 

You are required to apply for approval of your research project by submitting a request via OSIRIS Student. Please select ‘My Cases’, ‘Start Case’ and then ‘Research Project GSNS’. Important: in order to apply completely and correctly, you must have discussed the project setup with your intended project supervisor beforehand! We advise you to study the request form previous to discussing it with your supervisor, or fill it out together, to make sure you obtain all of the information required.

After submitting your request, it will be forwarded to your master’s programme coordinator, the board of examiners and student affairs for checks and approvals. After approval of your project it will be automatically registered in OSIRIS. If something needs to be amended, you will be notified by email. Please DO NOT register yourself in OSIRIS for the relevant research project courses. You will be automatically registered upon approval of the Research Application Form.

  • Please note that this protocol (English version) applies when a project is delayed
  • In case of a project or internship outside of Utrecht University, please make sure you fill out the Work Placement Agreement in OSIRIS Student / my cases. This agreement will be available for filling out in OSIRIS Student / My Cases after you have submitted your initial request for research project approval
  • Only for students that have started their research project prior to 1 November 2018 (GMTE), prior to 15 April 2019 (MBIM/AINM) and prior to 17 October 2019 (COSC): your project supervisor will fill out the assessment form part 1 at the end of the first part of your project, and the assessment form part 2 at the end of the second part of your project and hand it in at the Science Student Desk (in pdf) in order to have your grade registered in OSIRIS. (For all other students, the assessment is done in OSIRIS Docent and the paper forms cannot be accepted anymore).

course enrollment WITH Osiris

For most courses you need to register online through OSIRIS. More information about online registration via OSIRIS can be found here.

At the start of your study, you are required to compose a study plan from above components, specifying the courses you plan to take, and when. The plan has to be approved by the programme coordinator. A form is mailed to when you start your master to check the validity of your plan.